//==============================================================================
// Prodromos_anim.txt
//==============================================================================

import bow_atlantean_anim.txt
//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define quiver
{
	set hotspot
	{
		version
		{
			Visual attachments c quiver
		}
	}
}

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Compunction
		set hotspot
		{
			version
			{
                                Visual cavalry c xiongnu helmet
ReplaceTexture Cavalry G Prodromos Head Iron/cavalry c xiongnu helmet
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite Head Standard
ReplaceTexture Infantry G Hoplite Head Standard/Infantry E Axeman Head Standard
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Compunction
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_BoredA
				ReplaceTexture Archer C Mounted Archer Standard/Outlaw C Xiongnu
				ReplaceTexture Archer C Mounted Archer Horse Standard/Cavalry G Prodromos Horse Standard
				connect RightHand Bow hotspot
				connect LeftForearm ChinkCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
			version
			{
				Visual Archer C Mounted Archer_BoredB
				ReplaceTexture Archer C Mounted Archer Standard/Outlaw C Xiongnu
				ReplaceTexture Archer C Mounted Archer Horse Standard/Cavalry G Prodromos Horse Standard
				connect RightHand Bow hotspot
				connect LeftForearm ChinkCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_BoredA
				ReplaceTexture Archer C Mounted Archer Standard/Outlaw C Compunction
				ReplaceTexture Archer C Mounted Archer Horse Standard/Cavalry G Prodromos Horse Standard
				connect RightHand Bow hotspot
				connect LeftForearm ChinkCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
			version
			{
				Visual Archer C Mounted Archer_BoredB
				ReplaceTexture Archer C Mounted Archer Standard/Outlaw C Compunction
				ReplaceTexture Archer C Mounted Archer Horse Standard/Cavalry G Prodromos Horse Standard
				connect RightHand Bow hotspot
				connect LeftForearm ChinkCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Compunction
		set hotspot
		{
			version
			{  
				Visual Archer C Mounted Archer_WalkA
				ReplaceTexture Archer C Mounted Archer Standard/Outlaw C Xiongnu
				ReplaceTexture Archer C Mounted Archer Horse Standard/Cavalry G Prodromos Horse Standard
				connect RightHand Bow hotspot
				connect LeftForearm ChinkCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
				tag FootstepLeft 0.00 true	
				tag FootstepRight 0.50 true	
				tag FootstepLeft 0.20 true	
				tag FootstepRight 0.75 true
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_WalkA
				ReplaceTexture Archer C Mounted Archer Standard/Outlaw C Compunction
				ReplaceTexture Archer C Mounted Archer Horse Standard/Cavalry G Prodromos Horse Standard
				connect RightHand Bow hotspot
				connect LeftForearm ChinkCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
				tag FootstepLeft 0.00 true	
				tag FootstepRight 0.50 true	
				tag FootstepLeft 0.20 true	
				tag FootstepRight 0.75 true
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Compunction
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_DeathA
				ReplaceTexture Archer C Mounted Archer Standard/Outlaw C Xiongnu
				ReplaceTexture Archer C Mounted Archer Horse Standard/Cavalry G Prodromos Horse Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand Bow hotspot
				connect LeftForearm ChinkCavalryShield hotspot
				Connect TopOfHead Head hotspot
		Connect TopOfHead Blood hotspot
				connect BackChest Quiver hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Archer C Mounted Archer Standard/Outlaw C Compunction
				ReplaceTexture Archer C Mounted Archer Horse Standard/Cavalry G Prodromos Horse Standard
				connect RightHand Bow hotspot
				connect LeftForearm ChinkCavalryShield hotspot
				Connect TopOfHead Head hotspot
		Connect TopOfHead Blood hotspot
				connect BackChest Quiver hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Compunction
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_IdleA
				ReplaceTexture Archer C Mounted Archer Standard/Outlaw C Xiongnu
				ReplaceTexture Archer C Mounted Archer Horse Standard/Cavalry G Prodromos Horse Standard
				connect RightHand Bow hotspot
				connect LeftForearm ChinkCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_IdleA
				ReplaceTexture Archer C Mounted Archer Standard/Outlaw C Compunction
				ReplaceTexture Archer C Mounted Archer Horse Standard/Cavalry G Prodromos Horse Standard
				connect RightHand Bow hotspot
				connect LeftForearm ChinkCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		TechLogic none/Compunction
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_AttackA
				ReplaceTexture Archer C Mounted Archer Standard/Outlaw C Xiongnu
				ReplaceTexture Archer C Mounted Archer Horse Standard/Cavalry G Prodromos Horse Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.71 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
				connect RightHand Bow hotspot
				connect LeftForearm ChinkCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.61 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Archer C Mounted Archer Standard/Outlaw C Compunction
				ReplaceTexture Archer C Mounted Archer Horse Standard/Cavalry G Prodromos Horse Standard
				connect RightHand Bow hotspot
				connect LeftForearm ChinkCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Compunction
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_FlailA
				ReplaceTexture Archer C Mounted Archer Standard/Outlaw C Xiongnu
				ReplaceTexture Archer C Mounted Archer Horse Standard/Cavalry G Prodromos Horse Standard
				connect RightHand Bow hotspot
				connect LeftForearm ChinkCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_FlailA
				ReplaceTexture Archer C Mounted Archer Standard/Outlaw C Compunction
				ReplaceTexture Archer C Mounted Archer Horse Standard/Cavalry G Prodromos Horse Standard
				connect RightHand Bow hotspot
				connect LeftForearm ChinkCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
	}
}
